This gives its baseline power a big boost, without letting it scale to ridiculous levels. So, the solution is to simply remove that interaction! Rather than having a weapon which can be upgraded, have it scale in power along with the huntress’s levels, somewhat like the rogue’s cloak of shadows. The problematic part isn’t the base idea itself, but rather how the boomerang interacts with the upgrade system. I wasn’t too eager to abandon it entirely though, as the base concept of the huntress having a unique unlimited-use ranged weapon is a really good one. So, firstly we need a solution to the balancing issues of the boomerang. Either of these possibilities put her class in a really bad light. This is problematic because either the huntress’s unique item is a non-factor, or she becomes the ‘upgrade boomerang, ignore all other items, and win’ class. For players with the right technique, dumping upgrades into the boomerang is a surefire way to win the game almost every time. That sounds odd, but it all comes down to willingness to dump all upgrades into it, and play to the strengths of that particular strategy. Depending on how you play Shattered, you’ll likely have one of two opinions on the boomerang: either it’s mostly useless, or a free win. The huntress needed both more unique gameplay, and a solution to the troublesome balance that her boomerang presented. The huntress is the first rework that leans heavily on both points. The warrior rework by contrast leaned more heavily on sorting out balance issues, as I wanted the warrior to be the simplest class to use effectively without also just being the strongest one. The mage rework was almost entirely about giving him some really cool ways to interact with wands, as his balance was already fine. Ensure that the class has unique gameplay opportunities presented to them by their mechanics.ĭepending on the existing class the rework will lean more toward one direction or the other. Address any major design or balance concerns that exist with the class currently.Ģ. Well it’s been a long time coming hasn’t it? The 3 other classes of Shattered PD have all received gameplay reworks, and it’s finally coming time for the huntress to get the same treatment.Įach time I rework a class I look to accomplish two things:ġ. sai and gauntlet damage blocking slightly reduced Ring of force no longer works with thrown weapons As always, the best way to reach me is via email.Īnother Shattered update, much faster this time!Ġ.7.1 completely reworks the huntress, as well as expands thrown weapons, and adds some nice quality of life tweaks! The major content addition this update was previously discussed in This Blog Post. Changes made by Tumblr may cause this blog to break, and I will no longer be regularly checking incoming messages here. Note that I will no longer be maintaining this Tumblr blog. This blog will remain for the sake of preserving existing links, but all previous blog posts have been imported to the new blog. To be honest, I’ve been meaning to move to a proper blog hosted on for a while now, and this has provided the impetus I needed to actually make that move!Īll future blog posts can now be found at ! Infact, I’ve just added a new post there about my future plans for Shattered Pixel Dungeon. Unfortunately, Tumblr has changed since 2014, and between maliciously complying with the GDPR and abandoning a huge portion of their userbase, I’ve decided that Tumblr is not longer the right platform for this blog. I chose Tumblr as it was easy to quickly set up and followed the trend of the original Pixel Dungeon’s blog also being on Tumblr. I started this Tumblr blog back in 2014 to have a place to put announcements relating to Shattered Pixel Dungeon. Scroll of psi blast now scroll of retribution Wand of transfusion now better on weaker allies Blandfruit now always behaves like a potion Significantly adjusted drops from Goo and DM-300 1 new potion, 1 new scroll, 1 new plant Here’s a (heavily) condensed changes list, you can find a fully detailed changes list ingame: New Content: You can also direct-download the APK (as well as previous APKs) Here. The update is rolling out to Google Play right now, and will be available to users on other platforms over the next couple days. You can see them here: Part 1, Part 2, Part 3. Finally, after roughly 5 months, 0.7.0, the alchemy rework, has been released!Ġ.7.0 turns alchemy into a full-bore consumable crafting system, with over 60 new items and over 100 recipes total! This represents the largest content drop shattered has ever received! I’ve written 3 blogs about this update already which go into a fair bit of depth.
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